L02 – Lighting Sources
1. Overview - Qualitative aspects of daylighting [scb]
2. Daylight I – Overcast Sky, prediction technique [scb]
3. Daylight II – Clear sky, prediction techniques[scb]
4. Daylight III – Integration of daylight techniques[scb]
5. Light Sources 1 – Physical generation of light [rf]
Incandescent sources
6. Light Sources II – Low pressure discharge lamps [rf]
7. Light Sources III – High pressure discharge lamps [rf]
9. Lighting Design I – Zumtobel Visit [gd]
VPI/Brightness management
10. Lighting Design II – Controls & Gear [km/pr]
Lighting Controls(strategic issues)
Control Gear
Staff:
[scb] – Stephen Cannon-Brookes
[rf] – Richard Forster
[gd] – Grant Daniels
L02 (1). Daylight – Overcast Sky Calculations
Traditionally levels of daylight inside a building have been characterized
by the Daylight Factor, the ratio of indoor to outdoor illuminance
under an overcast sky. Although the daylight factor cannot account for the
orientation and direct sunlight that occurs on bright days, it can be used
in daylight design for worse case situations. It is, therefore, most appropriate
for locations where cloudy conditions predominate.
Daylight quality
The quality and intensity of daylight varies with latitude, season and local
weather conditions. In contrast with the tropics, direct sunlight in temperate
zones cannot by relied on for the lighting of the interiors of buildings,
and therefore we must rely on lighting from the sky. We have measurements
that show the average outdoor illuminance on a horizontal surface due to
the whole diffuse sky. They show a peak value of 35Klux at noon in July
and August.
We are also interested in the luminance distribution of the sky. Traditionally
the overcast sky has been used for daylight design in the UK. This has a
dark horizon and brighter zenith (with ratio of about 1:3). Luminance does
not vary with azimuth, which simplifies daylighting calculations, but means
we cannot take account of lighting conditions that do change with azimuth
on sunny days. We should consider the overcast sky model as a worse case
scenario. We assume 5000 or 10000lux for the horizontal illuminance due
to the sky dome.
Simple prediction techniques
No-sky line
This involves drawing a line into the space, at working-plane height, which
shows the point at which the sky is no longer visible. Beyond this line,
any light within the interior is from either external or internal reflections. Daylighting
in the space will appear uneven if part of the interior is beyond the no-sky
line.
Room Depth (Index)
This is a measure due to Lynes/ BS 8206 Pt 2 1991. It states that
a room will appear unevenly lit if

where,
· L
– depth of room
· W
– width of room
· H
– height of window opening
· Rb –
area weighted reflectance for rear half of room (0.5 is typical for an office)
Daylight factor
The daylight factor is a ratio of the indoor illuminance at a point divided
by the simultaneous horizontal unobstructed outdoor illuminance. For a particular
point in a building, the daylight factor is a constant, provided that sky
luminance distribution follows the CIE Overcast sky definition. Daylight
factors can be measured in a scale model using an artificial sky, or by a
number of calculation techniques.
Point daylight factor calculation – Sky Component
BRS simplified daylight table
This table allows the daylight factors to be calculated when scale diagrams
are not available, and is appropriate for the early stages of a design. The
tables give data for an overcast sky, with rectangular vertical windows fitted
with clean clear glazing. Allowance can be made for,
· some
simple obstructions
· the
use of other glass type
· the
presence of dirt on the glass
The following information is needed
· H,
the effective height of the window head above the working plane
· HW,
height of working plane above floor
· W1 & W2, the
effective widths of the window on either side of a line drawn from the reference
point normal to the plane of the window.
· D,
the distance from the reference point to the plane of the window
The ratios H/D, W1/D and W2/D are worked out, and
the sky component can be read directly from the table.
Waldrom diagram
Grid methods of calculating sky components can be applied with accuracy
to a wide range of circumstances, but are inclined to be tedious. They are
particularly used when window and obstruction are complex in outline. The
most commonly used grids are based on the Waldrom Diagram. It comprises
a grid representing 50 percent sky component (i.e. half the sky hemisphere)
and is so constructed so that equal areas of grid represent equal sky component. The
area of the sky visible through the window from the reference point is plotted
on the grid in lines of angular co-ordinates from information gained from
a scaled plan and section of the building. The area of the patch of the
sky plotted on the diagram is then proportion to the sky component at the
reference point, where one unit on the diagram represents one per cent daylight
factor. The superimposed curved lines on the grid, known as droop lines correspond
to the horizontal edges of obstructions parallel to and at right angles to
the plane of the window.
BRS daylight factor protractors
The Daylight Factor Protractors, originally produced by the Building
Research Station, are the most widely used by designers in this country. The
protractors are quicker to use than grid methods, but may not be so accurate
when the obstructions and windows are of complicated shape. For the majority
of cases, it is possible to assume an average simple outline for external
obstructions without serious loss of accuracy.
The protractors are circular, with two semi-circular scales, one for sky
component and an auxiliary scale to correct for windows of finite length. An
ordinary angle protractor is included to help in determining the required
angle of elevation. The full set of protractors cover uniform and overcast
sky for a wide range of glazing conditions.
Point daylight factor calculation – External Component
The externally reflected component can be calculated by considering the
external obstructions as a patch of ‘sky’ whose luminance is some fraction
of the sky obscured. In other words, the equivalent sky component is
calculated by one of the methods already described and is then converted
to the ERC by allowing for the reduced luminance of the obstructing surfaces
compared to the luminance of the sky. In practice, unless the actual luminance
is known, it is assumed to be uniform, with a luminance one-tenth of the
average luminance of the sky.
Point daylight factor calculation – Internal Component
The internal component is the light reaching the reference point after reflection
and inter-reflection off the surfaces of the room. This depends on the reflectances
of the surfaces, the amount of light reaching them from outside, and the
obstructions and ground outside. Computers can attempt to calculate accurately
the reflections, but often a simpler method will suffice.
BRE inter-reflection formula
The formula is applicable when relatively high accuracy is required for
estimating the internally reflected component for side-lit rooms. It is
given in the form,

where
· W –
Area of window
· A –
Total area of ceiling, floor and all walls, including area of window
· R –
Average reflectance of ceiling, floor and all walls, expressed as a fraction
· Rlw –
Average reflectance of the floor and those parts of the wall below the plane
of the mid-part of the window (excluding the window wall)
· Ruw –
Average reflectance of the ceiling and those parts of the wall above the
plane of the mid-part of the window (excluding the window wall)
· A
constant, having values depending on obstruction outside the window (Value
of C for no obstruction – 39; value of C for 800 obstruction –
5)
Point daylight factor calculation – Summation of components
When the three components of daylight factor have been estimated as above,
their separate values are simply added together. However, the resultant
DF will usually need additional correction factors to allow for
· Deterioration
of surface reflectance
· Dust
or dirt on the glazing
· Types
of glazing other than clear glass used
· Obstructions
caused by the window framing
Average daylight factor
In the early stages of daylight design, when window shapes and positions
have not been decided, it is often not convenient, or even possible to calculate
the detailed distribution of the Daylight Factors. What is required is a
single parameter that can give a rough indication of interior daylight availability
for different window areas; average daylight factor is used for this
purpose. It can be thought of as the arithmetic average of all the daylight
factors for the reference plane.
For side-lit interiors, the Average daylight factor can be calculated by
the following,

where,
· W –
Total glazed area of windows
· A
– Total area of ceiling, floor, walls and windows
· R –
Average reflectance of ceiling, floor, walls and windows
· q - The vertical angle in degrees subtended
at the centre of the window by unobstructed sky
As in the case of point daylight factors, average
daylight factors are also subject to correction factors.
Scale model studies
This is a direct method for measuring DF since a model can be exposed to
an overcast sky allowing internal and external illuminance measurements to
be compared. Either a simulated artificial sky or real overcast skies may
be used.
· Illuminance
cells are used to measure illuminance levels in the model and on the unobstructed
external horizontal surface
· Illuminance
can either be read directly or calculated as daylight factors
· Models
are particularly good for complex forms
· Scale
modelling makes the distribution of daylight easily legible – it is a good
‘hands-on’ technique
· Performance
accuracy is dependant on the representational accuracy of the model
· Models
can represent a major investment of time – the type, scale and complexity
of a model must reflect the task to which it is being put
‘Daylight’ and other software
Software is available for providing a similar, if not larger, scope of daylight
prediction techniques as from graphical ad modelling techniques
· Simple
software packages rely on estimation and assumptions and tend to be only
applicable for orthogonal spaces
· Complex
software relies on extensive input of data on the space, often in the form
of a 3D CAD model
· Accuracy
is difficult to ascertain, but similar problems occur with the choice of
materials and their photometric properties. Some materials are difficult
to describe
· Choose
a package appropriate for the information required and time available for
its use
· Visualization
is a feature of more sophisticated packages – it may be more easily achieved
using another medium
L02 (2). Daylight – Clear Sky Calculations
Clear sky is the term used for sky without clouds. The following assumptions
are usually made,
· The
sun is a point source
· Sunlight
reaches the ground as parallel rays
· The
sky dome is clear, and the effects of atmospheric pollution is negligible
· Sun
brightness varies with altitude – lower brightness at dawn and dusk
· The
sky dome is assumed to be of constant brightness for all azimuth, but three
times brighter at the horizon than at the zenith
· Clear
skies are brighter than overcast skies so are less important for lighting
adequacy analysis in temperate climates
Sunlight is primarily a control issue, and much of clear sky prediction
is directed at its management or exclusion from interiors. No statutory
requirements are placed on daylight, although this is a requirement in some
other countries, although the BS daylight code does suggest that “interiors
in which occupants have a reasonable expectation of direct sunlight should
receive at least 25% of probable sunlight hours. At least 5% of probable
sunlight hours should be received during the winter moths, between 23rd September
and 21st March. Sunlight is taken to enter the interior when
it reaches one or more window reference points”.
Sun and Earth relationship
The variation in the sun and earth’s relationship is made apparent to the
observer by changes in the sky brightness and sun position with respect to,
· The
time of year
· The
time of day
· Seasons
· Sky
clarity
For most daylighting work, it is easier to assume the sun moves in relation
to the earth. This allows the sun earth relationship to be seen in terms
of
· A
celestial sphere
· A
predicted path for the sun through the sky
· Variable
declination of the sun relative to the earth
· Variable
speed of the sun’s declination – fastest at equinox and slowest at solstices
· Solar
time – sun appears to travel 10 of azimuth every four minutes
Apparent sun path
Most clear sky analysis starts with the description of a reference point
on a unobstructed horizontal surface under a hemispherical sky-dome. The
horizontal plane is delineated by orientation in degrees and is symmetrical
about a north-south axis. The sun rises in the eastern half, reaches to
a peak in the centre line and descends symmetrically in the western half. In
latitudes away from the equator the peak of this apparent sun path varies
by season, the lowest being at the winter solstice, and the highest at the
summer solstice. At latitude 520 (UK), the highest noon altitude
is 61.50 at the summer solstice, and the lowest is 14.50 in
the winter.
Normally we use a stereographic projection of the sun path, both because
it is the easier to construct, as well as it is available for many latitudes.
· Sun
path projected onto a circular azimuth chart
· Altitude
represented by concentric rings
· Reference
point at centre of chart
· Sun
path varies for different latitudes
Sunlight availability
In the UK, sunlight availability graphs are readily available, and other
can usually be estimated. An average hour probability protractor is
used to predict probable hours of insolation for all orientations. This
is useful if the requirements of the BS Daylight code are to be met. The
protractor is simply placed over the plan of the building or window, and
the sunlight availability figures are unobstructed views are summed and converted
to the number of days of insolation. The protractor readily demonstrates
the need to avoid windows of due north ±450 if sunlight adequacy is to be achieved from that
direction alone.
Shading - protractor analysis
The principal causes of shading are
· Neighboring
buildings
· Vegetation
· Overhangs
and other features of the building envelope
Prediction of shading is needed to determine whether desirable sunlight
is admitted or undesirable sunlight is excluded.
Shadow angle protractor
This hemisphere protractor can be used to calculate, using stereographic
projection the location of shading relative to a point or opening in the
vertical plane, and is used in conjunction with a sunpath diagram. It requires
the use of drawing to allow the relative positions of obstructions to be
determined and to be described as angles (Horizontal and Vertical shading
angle)
The shadow angle protractor can also be used with the sunlight availability
protractor to determine insolation probability and determine exposure to
winter or summer sunlight.
L02 (3). Integration of daylighting techniques
Objectives for daylighting
Comfortable visual environment
· Avoidance
of glare
· Appropriate
levels of illumination
· Appropriate
type of illumination for visual tasks undertaken
· Integration
of task and spatial illuminance
Maximize use of available daylight
· Minimize
use of electrical energy
Statutory requirements
· Rights
to light
· BS
Daylight code
· “interiors
in which occupants have a reasonable expectation of direct sunlight should
receive at least 25% of probable sunlight hours. At least 5% of probable
sunlight hours should be received during the winter moths, between 23rd September
and 21st March. Sunlight is taken to enter the interior when
it reaches one or more window reference points”.
· Min
Average Daylight Factors
· Electric
lighting not normally used during the day – 5%
· Electric
lighting used during the day – 2%
· Average
working plane illuminance in poorly daylit areas from electric lighting to
be not less than 300 lux
· Energy
saving – envelope performance (thermal transmission of materials)
Integrating daylight into the design process
· Working
in the design team
· Plan
of works
· Choice
of techniques appropriate to the design stage
Site planning
· Climate
analysis – sunpaths, sunlight probability, sky brightness
· Exposure
to sunlight of major planes
· Penetration
of sunlight to ground floor/ external areas
· Perdiction
tools
· Small
scale models –heliodon
· Graphical
tools shading masks, sunpath
· Computer
models – sun shadows
Sketch scheme
· Identification
of performance criteria
· Relationship
of building type to daylighting – a general strategy
· Optimization
of the building footprint
· Identification
of areas for more detailed design
· Identification
of worse case scenarios
· General
strategy for materials finish and appearance
· General
strategy for introducing electric lighting
· Prediction
tools
· Basic
energy calculations – LT method
· Average
daylight factors for typical spaces
· No-sky
lines
· Sunlighting
requirements
Major spaces
· Performance
specifications e.g. DFs, limited sun introduction
· Evaluation
of performance
· Appearance
–finishes: colours and textures, Brightness control
· Surrounding
spaces – is adaptation considered?
· Integration
of electric lighting design
· Prediction
tools
· Point
daylight factor
· Scale
models – qualitative and quantitative analysis
· Computer
simulation
· Sunpath
analysis
· Insolation
prediction
Detailed Design
· Refine
performance criteria – often as a result of earlier analysis
· Adequacy
– usually a check by this stage!
· Envelope
design – size and form of openings
· Solar
control – light shelves, blinds etc…
· Glare
control – brightness of window wall in comparison to window
· Switching
strategy co-ordinated with daylight availability and control: localized switching,
time switching, occupancy detection and photocell control
· Prediction
tools
· Scale
models – large, even full size
· Point
by point prediction
· Computer
analysis of component form – assessment of effect on performance
· Visual
representation - renderings
Sequential Experience
· The
user’s experience
· Control
of brightness during movement from space to space
· Adaptation
· Visual
focus
· Prediction
tools
· Visualization
– hand renderings, computers, scale models
Aspects of a daylighting brief (Hopkins building, Nottingham campus)
1. Maximize
the use of daylight
2. Minimize
glare
3. Maximize
solar gains in winter
4. Minimize
solar gains in summer
5. Maximize
exposed thermally massive radiant surfaces
6. Seamless
integration of daylight and electric lighting
7. Minimization
of electrical energy consumption
8. Environmentally
benign sourcing of materials
9. Optimized
colour rendering
10. Durability/ low
maintenance
11. Low embodied
energy contents of materials
12. Integration of
renewable energy sources e.g. Photovoltaic cells for electricity generation
13. Buildability
/ integration with other building components e.g. façade/ structure
14. Building integration
– value adding for individual components
L02 (5-7). Lamps
Incandescent (GLS)
· Efficacy
– 12 lumens/Watt
· Colour
Rendering Index – 1A
· Colour
Temperature - Warm (2,500K – 2,700K)
· Lamp
Life – 1-2,000 hours
An incandescent lamp acts as a ‘grey body’, selectively emitting radiation,
with most of it occurring in the visible region. The bulb contains a vacuum
or gas filling. Although this stops oxidation of the tungsten filament,
it will not stop evaporation. The darkening of bulbs is due to evaporated
tungsten condensing on the relatively cool bulb surface. With an inert gas
filling, the evaporation will be suppressed, and the heavier the molecular
weight, the more successful it will be. For normal lamps an argon: nitrogen
mixture of ratio 9/1 is used because of its low cost. Krypton or Xenon is
only used in specialized applications such as cycle lamps where the small
bulb size helps to offset the increased cost, and where performance is critical.
Gas filling can conduct heat away from the filament, so low conductivity
is important. Gas filled lamps normally incorporate fuses in the lead wires.
A small break can cause an electrical discharge, which can draw very high
currents. As filament fracture is the normal end of lamp life it would not
be convenient for sub circuits fuses to fail.
Tungsten-Halogen (TH (K), TH (M))
· Efficacy
– 18 lumens/Watt
· Colour
Rendering Index – 1A
· Colour
Temperature – Warm (3,000K-3,200K)
· Lamp
Life – 2-4,000 hours
· Advantages
· More
compact
· Longer
life
· More
light
· Whiter
light (higher colour temp.)
· Disadvantages
· Cost
more
· Increased
IR
· Increased
UV
· Handling
problem
These were first used in situations where the extra performance is necessary. They
employ a filament in the same way as GLS, and thus rely on thermal radiation. The
addition of the halogen gas enables the filament to operate satisfactorily
at higher temperatures and thus increase the visible radiation.
The Halogen Cycle requires a minimum wall temperature of 2500C. This
affects the bulb shape, which is much smaller and the material used, quartz. Quartz
has almost zero thermal expansion, and therefore at the seal where the lead
wires enter this is a design problem. The solution is to use a very thin
molybdenum foil, but this is only effective to 3500C. This is
thus a very narrow margin between the minimum and maximum wall temperatures. The
filament centre will be at about 28000C, with the central wall
temperature bout 7500C.
Halogen Cycle
The main purpose of the halogen gas is so that the filament temperature
can be increased without excessive evaporation. The ‘halogen cycle’ uses
the thermochemical reactions within the tungsten vapour.
· Tungsten
vapour moves away from filament
· At
10000C, it combines with iodine vapour to form tungsten iodide.
· This
is still a vapour at 2500C (bulb wall temp.)
· As
it circulates within the lamp, it will separate into distinct elements when
it is above 10000C
· The
tendency is therefore to constrain the tungsten evaporation to the space
immediately surrounding the filament
Fluorescent (MCF)
· Halophosphate
· Efficacy
– 80 lumens/Watt (HF gear increases this by 10%)
· Colour
Rendering Index –2-3
· Colour
Temperature – Any
· Lamp
Life – 7-15,000 hours
· Tri-phosphor
· Efficacy
– 90 lumens/Watt
· Colour
Rendering Index –1A-1B
· Colour
Temperature – Any
· Lamp
Life – 7-15,000 hours
Passing electricity through a gas or metallic vapour will cause electromagnetic
radiation at specific wavelengths according to the chemical constitution
and the gas pressure. The fluorescent tube has a low pressure of mercury
vapour, and will emit a small amount of blue/green radiation, but the majority
will be in the UV at 253.7nm and 185nm.
The inside of the glass wall has a thin phosphor coating, selected to absorb
the UV radiation and transmit it in the visible region. This process is
approx. 50% efficient.
Fluorescent tubes are ‘hot cathode’ lamps, since the cathodes are heated
as part of the starting process. The cathodes are tungsten filaments with
a layer of barium carbonate. When heated, this coating will provide additional
electrons to help start the discharge. This emissive coating must not be
over-heated, as lamp life will be reduced. The lamps use a soda lime glass,
which is a poor transmitter of UV.
The amount of mercury is small, typically 12mg. The latest lamps are using
a mercury amalgam, which enables doses closer to 5mg. This enables the optimum
mercury pressure to be sustained over a wider temperature range. This is
useful for exterior lighting as well as compact recessed fittings.
Induction lamps
The induction process is like a cordless telephone – the energy required
to operate the lamp is transmitted via an antenna at radio frequencies. This
e-m radiation will set up eddy currents in the lamp, which can be used to
create light. There is no hard wire connection to the lamp, and this dramatically
changes bulb design.
· Induction
can be used for incandescent and discharge lamps, but the only commercial
induction lamps are based on the fluorescent discharge
· It
contains a low pressure mercury and is phosphor coated
· Production
of light is exactly the same process as the conventional fluorescent tube
· The
only change is the method of transfer of electrical energy within the lamp
· There
are no cathodes or filaments, and no wire have to penetrate the glass wall
· They
are capable of very long lives independent of switching frequency
Compact Fluorescent (SL, PL, 2D, 2L)
· Efficacy
– 60 lumens/Watt
· Colour
Rendering Index – 1B
· Colour
Temperature – Warm, Intermediate
· Lamp
Life – 7-10,000 hours
Discharge Lamps
· As
for fluorescent lamps the electrical energy is transformed into radiated
energy by the discharge through a gas/metal vapour
· The
spectral distribution is dependant on the chemical and the pressure/temperature
of the discharge
· Most
of the light is generated from the discharge, although a phosphor coating
is used for the mercury types to improve colour and efficacy
· Control
gear is needed to initiate the discharge and to stabilize the current flowing
through the lamp
Low Pressure Sodium (SOX)
· Efficacy
– 100 – 200 lumens/Watt
· Colour
Rendering Index – 3
· Colour
Temperature – Yellow (2,200K)
· Lamp
Life – 16,000 hours
· Warm
up – 10 minutes, hot re-strike – up to 3 minutes
This is a low pressure lamp which has a similar geometry to the fluorescent
tube. SOX lamps have a glass U-tube to reduce overall length. It contains
about 400 mg sodium and neon gas. Starting is by applying a high voltage
that initially creates a discharge in the neon gas. This is a characteristic
red. The heat from this discharge gradually vaporizes the sodium, and the
lamps colour changes to yellow as the light output increases. These lamps
remain popular due to their high efficacy, although the yellow colour is
a problem.
The U-tube is contained in a outer glass envelope, which has a special I-R
reflecting film as well as a high vacuum. Both help keep the inner tube
at a stable temperature even when the exterior ambient conditions may change.
High Pressure Sodium (SON)
· Efficacy
– 50 - 90 lumens/Watt ( better CRI, lower Efficacy)
· Colour
Rendering Index – 1 – 2
· Colour
Temperature – Warm
· Lamp
Life – 24,000 hours, excellent lumen maintenance
· Warm
up – 10 minutes, hot re-strike – within 60 seconds
· These
are much more compact than SOX
· Operating
sodium at higher pressures and temperatures makes it highly reactive. PCA
outer layer used
· Contains
1-6 mg sodium and 20mg mercury
· The
gas filling is Xenon. Increasing the amount of gas allows the mercury to
be reduced, but makes the lamp harder to start
· The
arc tube is contained in an outer bulb that has a diffusing layer to reduce
glare. This is not a phosphor, since SON produces no significant UV component.
· The
higher the pressure, the broader the wavelength band, and the better CRI,
lower efficacy.
High Pressure Mercury (MBF)
· Efficacy
– 50 - 60 lumens/Watt ( excluded from part L)
· Colour
Rendering Index – 3
· Colour
Temperature –Intermediate
· Lamp
Life – 16,000 - 24,000 hours, poor lumen maintenance
· Third
electrode means control gear is simpler and cheaper to make. Some countries
has used MBF for road lighting where the yellow SOX lamp was considered inappropriate
· Arc
tube contains 100 mg mercury and argon gas. Envelope is quartz
· No
cathode pre-heating; third electrode with shorter gap to initiate discharge
· Outer
phosphor coated bulb. It provides additional red light using UV, to correct
the blue/green bias of the mercury discharge
· The
outer glass envelope prevents UV radiation escaping
Metal Halide (MBI)
· Efficacy
– 80 lumens/Watt
· Colour
Rendering Index – 1A –2 depends on halide mix
· Colour
Temperature – 3,000K – 6,000K
· Lamp
Life – 6,000 - 20,000 hours, poor lumen maintenance
· Warm-up
– 2-3 minutes, hot re-strike 10-20 minutes
· The
choice of colour, size and rating is greater for MBI than any other lamp
type
· They
are a developed version of the two other high intensity discharge lamps,
as they tend to have a better efficacy
· By
adding other metals to the mercury different spectrum can be emitted
· Some
MBI lamps use a third electrode for starting, but other, especially the smaller
display lamps, require a high voltage ignition pulse
· The
halides act in a similar manner to the tungsten halogen cycle. As the temperature
increases there is disassociation of the halide compound releasing the metal
into the arc. The halides prevent the quartz wall getting attacked by the
alkali metals.
L02(10). Lighting Design II – Controls & Gear
Lighting Controls(strategic issues)
Control systems have many benefits for an installation
· Energy
saving
· User
satisfaction
· Ability
to modify scheme for new situations – flexibility
· Provision
of management information
There are two main types of control; switching and dimming.
There are three main types of activation methods; timeswitches, occupancy
detectors and photocells.
Note: the recommended maximum distance for a switch to be placed from a
luminaire is 8m or 3 times the mounting height, from the furthest luminaire.
Absence detection – In this system, manual switch on is combined
with turn off by a presence detector.
Photocells
Photocell control is used in mainly daylit spaces. If it measures
the combined electric and daylight level, it should be set at two to three
times the working level for when it switches on the electric contribution. On
the whole, people do not like ‘active spaces’. Also, a delay should be
built in to stop frequent changes when daylight levels change rapidly. There
are two possible sensor positions
· Look
down – measures combined electric and daylight
· Look
out – measures only daylight falling outside the building
There is a need to calibrate sensors.
Centralized control
This can either have a dedicated PC for lighting control, or be part of
a larger building management system. The benefits are that
· You
can have a mixture of many different lighting policies
· Dimming
is possible
· You
can group luminaires together into logical units
· Excellent
management information is gathered
Scene-set control
This allows for a number of preset scenes to be programmed, which can then
be accessed by the user. This has the advantage of transparency- and ease-of-use.
Intelligent luminaires
These allow the luminaire to do occupancy and illuminance monitoring. They
can also create a constant maintained illuminance throughout the maintenance
cycle.
Daylight Integration
Daylight use in open-plan offices (Bordass, Heassman & Leaman; NLC
’94).
Problems with daylight use in buildings are
· Poor
window design
· Poor
control design
· Incorrect
occupant perception of the lighting – people use horizontal surfaces to judge
lighting levels (Hunt, BRE, early80s)
· Changes
in building use
· Manual
switch off seldom happened until last person left office
· Insufficient
number of photocells
· No
delay in switching
· Light
breaks - changes in amount of foliage
· Glare
· Ribbon
windows caused VDT problems – secondary and reflective glare
· Automatic
blinds need manual override
· Circulation
and ancilary offices need separate photocells
· HID
lamps
· need
to take into account the run-up and re-strike times
· Tend
to be left on in daylight, since they are usually uplighters and have similar
color temp. to daylight
· Tinted
glass – problems with color shift